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#Hyper light drifter review zip
By default you can zip out of the path of projectiles, slash foes with your blade, or unleash devastating waves of ammunition. Regularly compared to Dark Souls in the difficulty department, combat sees you battling at close quarters against droves of vicious creatures. Quite simply, it does what a great soundtrack should, providing an added emotional punch without distracting too heavily from gameplay.Īt its heart Hyper Light Drifter is a 2D action RPG that leans on an influence of esteemed classics The Legend of Zelda and Diablo. During battle sequences the music's rapid intensity seamlessly transitions from its more subdued moments, creating a fluid experience throughout. Its trance-inducing score, whilst rarely springing to the forefront, brings forth a further layer of emotion and adds an unexpected sense of tranquility to the war-torn world. We found ourselves continually pausing just to take in the marvels around us and the experience doubled as a sightseeing tour as well as a solid all-round game.įamed electronic musician/composer Disasterpeace (Fez) lent has talents to the project creating a subtle yet effective synthesised soundtrack. The spattering of vivid colours on display implements an added sense of identity to its diverse landscape and helps reinforce the sense that you're embarking on a grand adventure. The art is instantly absorbing and appears as a culmination of '80s anime and forgotten 16-bit classics. Hyper Light Drifter's undeniably beautiful world is filled with an assortment of picturesque locations that span from its diamond-cluttered ethereal forests to its towering snow smothered peaks.
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Brief cutscenes and pictorial accounts from acquaintances are all that are present in the way of the story and there is no initial explanation for your pain, which evokes a looming sense of wonder. You take the role of the titular drifter, a valiant warrior, who's in search of ancient technology that has been long concealed by forgotten civilisations. Plagued with a crippling illness you stagger through the nameless archaic wasteland clutching your chest tightly and pausing on occasion to spew blood. But really, getting past the first boss shouldn’t be treated like a bonus feature.Drowned in a wash of neon undertones, Hyper Light Drifter's pixelated world is shrouded in mystery, offering all but ambiguous illustrations to provide context for its aberrant post-apocalyptic setting. We’re very tempted to say it’s worth the price of admission for the graphics and soundtrack alone. We feel confident they’ll be in the minority though, and it’s a shame that a game that is otherwise so beautifully constructed should limit its audience in this way. Of course difficulty is a hard thing to judge, and we’re sure there will be plenty of players that insist the game isn’t too hard at all. That gnaws away at the elation of victory, and means even when you do win it’s never quite as satisfying as it should be. It’s the fact that you usually have to deal with lesser enemies at the same time that’s particularly irritating, meaning that when you do finally beat a boss you feel it’s just as much because you got lucky with the minions as it was some breakthrough in skill. There’s a fine line between challenging and frustrating and when it comes to the boss battles Hyper Light Drifter takes a step too far. Before long you’re working out long, complex battle plans the moment you’re set upon, taking into account the location, the opponents, and your current resources. Its use is often limited by the size and design of rooms though, and the many traps and moving walls they try to catch you out with.Īs a result, you’re forced to learn every aspect of an enemy’s moveset and tactics. His most useful move though is a powerful dash, which is vital for manging large groups of varied enemies.
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Your knight can take very little damage but he does have a wide repartee of attacks, including both swords and guns. You have to learn quickly though, as the combat is brutal and far more fast-paced than the rest of the game would have you imagine. Nothing is explicitly explained to you though: not the story, not where you’re meant to go, and not even really the controls. At one point somebody was technologically advanced enough to create hulking great robots and equally huge temples, but much of the world is now overrun by monsters.